- 作者: SGKoishi
- 出处: github
- 当两个服务端公用一个数据库时实现进度同步
| 路径 | 权限 | 说明 |
|---|
| /DataSync | DataSync | 查询进度 |
| 语法 | 权限 | 说明 |
|---|
| /重置进度同步 | DataSync | 无 |
| /进度 [进度名] [true or false] | DataSync.set | 设置进度 |
| /进度 local | DataSync | 进度查询 |
| /进度 | DataSync | 进度查询 |
配置文件位置:tshock/DataSync.json
{
"KingSlime": false,
"EyeOfCthulhu": false,
"PrehardmodeBoss2": false,
"QueenBee": false,
"Skeletron": false,
"WallOfFlesh": false,
"MechBoss": false,
"TheTwins": false,
"TheDestroyer": false,
"SkeletronPrime": false,
"Plantera": false,
"Golem": false,
"DukeFishron": false,
"LunaticCultist": false,
"MoonLord": false,
"SolarPillar": false,
"VortexPillar": false,
"NebulaPillar": false,
"StardustPillar": false,
"ChristmasIceQueen": false,
"ChristmasSantank": false,
"ChristmasTree": false,
"HalloweenTree": false,
"QueenSlime": false,
"Deerclops": false,
"EmpressOfLight": false,
"BloodMoon": false,
"BloodMoonHardmode": false,
"SolarEclipse": false,
"SolarEclipseMech": false,
"SolarEclipsePlantera": false,
"PumpkinMoon": false,
"FrostMoon": false,
"MartianMadness": false,
"OldOnesArmy": false,
"GoblinsArmy": false,
"GoblinsArmyHardmode": false,
"PiratesArmy": false,
"FrostLegion": false,
"DD2Mage": false,
"DD2Orge": false,
"DD2Betsy": false,
"Unreachable": false
}
- 优先发issued -> 共同维护的插件库:https://github.com/UnrealMultiple/TShockPlugin
- 次优先:TShock官方群:816771079
- 大概率看不到但是也可以:国内社区trhub.cn ,bbstr.net , tr.monika.love